add Helical Path

main
Yik Teng Hie 1 month ago
parent 885c80c731
commit 2f260c81e9

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@ -1,7 +1,25 @@
#pragma once
#include <array>
#include <vector>
constexpr double degToRad(double degrees)
{
return degrees * (3.14159265 / 180.0);
}
using stHelixPosition = struct _stHelixPosition
{
// MUST be 3 elements: X, Y, Z
std::array<double, 3> arrCenterPosition;
std::array<double, 3> arrNormal;
double AngleDegree{ 0. }; // angle in degree
double deltaHeight{ 0. }; // height change
double endRadius{ 0. }; // end radius
//
unsigned long ulDwell{ 0 }; // dwell time in ms
};
using stPointPosition = struct _stPointPosition
{
// axis position for each point (number of position MUST match number of axis)
@ -26,6 +44,7 @@ using stMotionPath = struct _stMotionPath
// point path
std::vector<int> vecAxisId; // list of axis id
std::vector<stPointPosition> vecPointPath; // list of axis position for each point
std::vector<stHelixPosition> vecHelixPath; // list of helix position for each point
// speed profile
stAxSpeed AxSpeed; // speed for each axis
int nId{}; // Point Table Id for ECAT

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