@ -6562,11 +6562,11 @@ Of course there are ways of making `==` work in a hierarchy, but the naive appro
##### Note
##### Note
This rule applies to all the usual comparison operators: `!=` , `<` , `<=` , `>` , and ` >= `.
This rule applies to all the usual comparison operators: `!=` , `<` , `<=` , `>` , `>=` , and ` <= >`.
##### Enforcement
##### Enforcement
* Flag a virtual `operator==()` ; same for other comparison operators: `!=` , `<` , `<=` , `>` , and ` >= `.
* Flag a virtual `operator==()` ; same for other comparison operators: `!=` , `<` , `<=` , `>` , `>=` , and ` <= >`.
### < a name = "Rc-hash" ></ a > C.89: Make a `hash` `noexcept`
### < a name = "Rc-hash" ></ a > C.89: Make a `hash` `noexcept`
@ -8344,9 +8344,9 @@ By itself, `cout_my_class` would be OK, but it is not usable/composable with cod
##### Note
##### Note
There are strong and vigorous conventions for the meaning most operators, such as
There are strong and vigorous conventions for the meaning of most operators, such as
* comparisons (`==`, `!=` , `<` , `<=` , `>` , and ` >= `),
* comparisons (`==`, `!=` , `<` , `<=` , `>` , `>=` , and ` <= >`),
* arithmetic operations (`+`, `-` , `*` , `/` , and `%` )
* arithmetic operations (`+`, `-` , `*` , `/` , and `%` )
* access operations (`.`, `->` , unary `*` , and `[]` )
* access operations (`.`, `->` , unary `*` , and `[]` )
* assignment (`=`)
* assignment (`=`)