#include "shape.h" /* Shape class interface */ Shape::Shape(int16_t x0, int16_t y0) : x(x0), y(y0) { } void Shape::moveBy(int16_t dx, int16_t dy) { this->x += dx; this->y += dy; } uint16_t Shape::distanceFrom(Shape const * other) const { int16_t dx = x - other->x; int16_t dy = y - other->y; if (dx < 0) { dx = -dx; } if (dy < 0) { dy = -dy; } return dx + dy; }