#include "header.h" #include "unity.h" void setUp(void) { } void tearDown(void) { } /*! @brief constructor test @par Details This test checks that Foo_ctor() produces valid instance. @par Backward Traceability - @ref Foo_ctor() */ void TUN_PRJ_Foo_ctor_01(void) { Foo_ctor(&Foo_inst, 0x12345678); TEST_ASSERT_EQUAL_INT32(0x12345678, Foo_inst.x); TEST_ASSERT_EQUAL_INT32(~0x12345678, Foo_inst.x_dis); } /*! @brief verify positive test} @par Details This test checks that Foo_verify_() distinguishes valid instance. @par Backward Traceability - @ref Foo_verify_() */ void TUN_PRJ_Foo_verify_00(void) { Foo_ctor(&Foo_inst, 0x12345678); TEST_ASSERT_TRUE(Foo_verify_(&Foo_inst)); } /*! @brief verify negative test} @par Details This test checks that Foo_verify_() distinguishes invalid instance. @par Backward Traceability - @ref Foo_verify_() */ void TUN_PRJ_Foo_verify_01(void) { Foo_ctor(&Foo_inst, 0x12345678); Foo_inst.x -= 1; // change x TEST_ASSERT_FALSE(Foo_verify_(&Foo_inst)); }