//$file${.::main_qm.c} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv // // Model: TimeBomb.qm // File: ${.::main_qm.c} // // This code has been generated by QM 5.3.0 . // DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost. // // SPDX-License-Identifier: GPL-3.0-or-later // // This generated code is open source software: you can redistribute it under // the terms of the GNU General Public License as published by the Free // Software Foundation. // // This code is distributed in the hope that it will be useful, but WITHOUT // ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or // FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for // more details. // // NOTE: // Alternatively, this generated code may be distributed under the terms // of Quantum Leaps commercial licenses, which expressly supersede the GNU // General Public License and are specifically designed for licensees // interested in retaining the proprietary status of their code. // // Contact information: // // // //$endhead${.::main_qm.c} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ /* TimeBomb/Button with QP/C framework */ #include "qpc.h" /* QP/C API */ #include "bsp.h" Q_DEFINE_THIS_MODULE("main") /* this module name for Q_ASSERT() */ /* The TimeBomb AO =======================================================*/ //$declare${AOs::TimeBomb} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv //${AOs::TimeBomb} ........................................................... typedef struct { // protected: QActive super; // private: QTimeEvt te; uint32_t blink_ctr; } TimeBomb; // public: static void TimeBomb_ctor(TimeBomb * const me); // protected: static QState TimeBomb_initial(TimeBomb * const me, void const * const par); static QState TimeBomb_defused(TimeBomb * const me, QEvt const * const e); static QState TimeBomb_armed(TimeBomb * const me, QEvt const * const e); static QState TimeBomb_wait4button(TimeBomb * const me, QEvt const * const e); static QState TimeBomb_blink(TimeBomb * const me, QEvt const * const e); static QState TimeBomb_pause(TimeBomb * const me, QEvt const * const e); static QState TimeBomb_boom(TimeBomb * const me, QEvt const * const e); //$enddecl${AOs::TimeBomb} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ //$skip${QP_VERSION} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv // Check for the minimum required QP version #if (QP_VERSION < 730U) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8U)) #error qpc version 7.3.0 or higher required #endif //$endskip${QP_VERSION} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ //$define${AOs::TimeBomb} vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv //${AOs::TimeBomb} ........................................................... //${AOs::TimeBomb::ctor} ..................................................... static void TimeBomb_ctor(TimeBomb * const me) { QActive_ctor(&me->super, (QStateHandler)&TimeBomb_initial); QTimeEvt_ctorX(&me->te, &me->super, TIMEOUT_SIG, 0U); } //${AOs::TimeBomb::SM} ....................................................... static QState TimeBomb_initial(TimeBomb * const me, void const * const par) { //${AOs::TimeBomb::SM::initial} return Q_TRAN(&TimeBomb_wait4button); } //${AOs::TimeBomb::SM::defused} .............................................. static QState TimeBomb_defused(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::defused} case Q_ENTRY_SIG: { BSP_ledBlueOn(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::defused} case Q_EXIT_SIG: { BSP_ledBlueOff(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::defused::BUTTON2_PRESSED} case BUTTON2_PRESSED_SIG: { status_ = Q_TRAN(&TimeBomb_armed); break; } default: { status_ = Q_SUPER(&QHsm_top); break; } } return status_; } //${AOs::TimeBomb::SM::armed} ................................................ static QState TimeBomb_armed(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::armed} case Q_EXIT_SIG: { BSP_ledRedOff(); BSP_ledGreenOff(); BSP_ledBlueOff(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::initial} case Q_INIT_SIG: { status_ = Q_TRAN(&TimeBomb_wait4button); break; } //${AOs::TimeBomb::SM::armed::BUTTON2_PRESSED} case BUTTON2_PRESSED_SIG: { status_ = Q_TRAN(&TimeBomb_defused); break; } default: { status_ = Q_SUPER(&QHsm_top); break; } } return status_; } //${AOs::TimeBomb::SM::armed::wait4button} ................................... static QState TimeBomb_wait4button(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::armed::wait4button} case Q_ENTRY_SIG: { BSP_ledGreenOn(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::wait4button} case Q_EXIT_SIG: { BSP_ledGreenOff(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::wait4button::BUTTON_PRESSED} case BUTTON_PRESSED_SIG: { me->blink_ctr = 5U; status_ = Q_TRAN(&TimeBomb_blink); break; } default: { status_ = Q_SUPER(&TimeBomb_armed); break; } } return status_; } //${AOs::TimeBomb::SM::armed::blink} ......................................... static QState TimeBomb_blink(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::armed::blink} case Q_ENTRY_SIG: { BSP_ledRedOn(); QTimeEvt_armX(&me->te, BSP_TICKS_PER_SEC/2, 0U); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::blink} case Q_EXIT_SIG: { BSP_ledRedOff(); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::blink::TIMEOUT} case TIMEOUT_SIG: { status_ = Q_TRAN(&TimeBomb_pause); break; } default: { status_ = Q_SUPER(&TimeBomb_armed); break; } } return status_; } //${AOs::TimeBomb::SM::armed::pause} ......................................... static QState TimeBomb_pause(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::armed::pause} case Q_ENTRY_SIG: { QTimeEvt_armX(&me->te, BSP_TICKS_PER_SEC/2, 0U); status_ = Q_HANDLED(); break; } //${AOs::TimeBomb::SM::armed::pause::TIMEOUT} case TIMEOUT_SIG: { --me->blink_ctr; //${AOs::TimeBomb::SM::armed::pause::TIMEOUT::[blink_ctr>0]} if (me->blink_ctr > 0U) { status_ = Q_TRAN(&TimeBomb_blink); } //${AOs::TimeBomb::SM::armed::pause::TIMEOUT::[else]} else { status_ = Q_TRAN(&TimeBomb_boom); } break; } default: { status_ = Q_SUPER(&TimeBomb_armed); break; } } return status_; } //${AOs::TimeBomb::SM::armed::boom} .......................................... static QState TimeBomb_boom(TimeBomb * const me, QEvt const * const e) { QState status_; switch (e->sig) { //${AOs::TimeBomb::SM::armed::boom} case Q_ENTRY_SIG: { BSP_ledRedOn(); BSP_ledGreenOn(); BSP_ledBlueOn(); status_ = Q_HANDLED(); break; } default: { status_ = Q_SUPER(&TimeBomb_armed); break; } } return status_; } //$enddef${AOs::TimeBomb} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ static QEvt const *timeBomb_queue[10]; static TimeBomb timeBomb; QActive *AO_TimeBomb = &timeBomb.super; /* the main function =========================================================*/ int main() { BSP_init(); /* initialize the BSP */ QF_init(); /* initialize QP/C */ /* create AO and start it */ TimeBomb_ctor(&timeBomb); QACTIVE_START(AO_TimeBomb, 2U, timeBomb_queue, sizeof(timeBomb_queue)/sizeof(timeBomb_queue[0]), (void *)0, 0U, (void *)0); QF_run(); /* run QP/C... */ return 0; /* NOTE: the scheduler does NOT return */ }