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152 lines
4.5 KiB
C++
152 lines
4.5 KiB
C++
// Start =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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// General information section.
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// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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// $Author:Gary Lam$ User who last changed the file
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// $Date:25/07/12 5:41:17 PM$ Date and time of last check in
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// $Revision:1.4$ Visual SourceSafe version number
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// $Workfile:: MaintenanceModulePage.h $ Filename
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// End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
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//{{AFX_INCLUDES()
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#include "structure.h"
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#include "MyPropertyPage.h"
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#include "ShadeCheckButtonST.h"
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//}}AFX_INCLUDES
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#if !defined(AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_)
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#define AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifdef BUILD_GUIDLL
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#define DLLCLASS __declspec(dllexport)
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#else
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#define DLLCLASS __declspec(dllimport)
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#endif
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// MaintenanceModulePage.h : header file
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//
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////////////////////////////////////////////////////////////////////////////
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// CMaintenanceModulePage dialog
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class DLLCLASS CMaintenanceModulePage : public CMyPropertyPage//public CPropertyPage
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{
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DECLARE_DYNCREATE(CMaintenanceModulePage)
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// Construction
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public:
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int GetCurrentModuleButtonID();
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void AddDisableModules(CString csModuleName);
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virtual void CustomMaintenanceModulePageSettings();
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BOOL IsSetup(void);
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void SetModule(stModule *Module, int nNoOfModule);
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UINT m_nCurrentModule;
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CMaintenanceModulePage();
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~CMaintenanceModulePage();
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// Dialog Data
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//{{AFX_DATA(CMaintenanceModulePage)
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enum { IDD = IDD_MAINTENANCE_MODULE_PAGE };
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CButton m_btnCheckLayout;
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CShadeCheckButtonST m_module9Btn;
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CShadeCheckButtonST m_module8Btn;
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CShadeCheckButtonST m_module7Btn;
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CShadeCheckButtonST m_module6Btn;
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CShadeCheckButtonST m_module5Btn;
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CShadeCheckButtonST m_module4Btn;
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CShadeCheckButtonST m_module3Btn;
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CShadeCheckButtonST m_module20Btn;
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CShadeCheckButtonST m_module2Btn;
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CShadeCheckButtonST m_module19Btn;
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CShadeCheckButtonST m_module18Btn;
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CShadeCheckButtonST m_module17Btn;
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CShadeCheckButtonST m_module16Btn;
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CShadeCheckButtonST m_module15Btn;
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CShadeCheckButtonST m_module14Btn;
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CShadeCheckButtonST m_module13Btn;
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CShadeCheckButtonST m_module12Btn;
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CShadeCheckButtonST m_module11Btn;
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CShadeCheckButtonST m_module10Btn;
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CShadeCheckButtonST m_module1Btn;
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//}}AFX_DATA
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// Overrides
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// ClassWizard generate virtual function overrides
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//{{AFX_VIRTUAL(CMaintenanceModulePage)
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public:
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virtual BOOL OnSetActive();
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virtual BOOL PreTranslateMessage(MSG* pMsg);
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virtual BOOL OnKillActive();
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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// Generated message map functions
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//{{AFX_MSG(CMaintenanceModulePage)
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virtual BOOL OnInitDialog();
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnModuleButtonLayout();
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afx_msg void OnTimer(UINT nIDEvent);
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//}}AFX_MSG
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afx_msg void OnModuleButtonClick(UINT nID);
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DECLARE_MESSAGE_MAP()
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private:
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// Gary 10Jul12, user defineable module button layout
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// method to load user define position of each individual module button.
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void LoadUserDefineableLayout();
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// method to save user define position of each individual module button.
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void SaveUserDefineableLayout();
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// method to store the original module button layout
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void LoadOriginalLayout();
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// method to position each individual module button.
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void DoButtonLayout(int nType);
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void DisplayIn2ndLang();
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void ResetAllButtons();
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void InitIconButtons();
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void RefreshRunViewTitleText();
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void SetModuleText();
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// CFont m_fontLogo;
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int m_nNoOfModule;
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stModule m_stModule[MAX_MODULE];
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BOOL m_bSetupBefore;
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// Gary 8Feb10, UI buttons mapping to modules.
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int m_nModuleButtons[MAX_MODULE];
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CStringArray m_csaDisableModuleNames;
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int m_nCurrentDisplayLanguage;
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// Gary 10Jul12, user defineable module button layout
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CShadeCheckButtonST * m_buttonArray[MAX_MODULE];
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bool m_bDoingLayout[MAX_MODULE];
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int m_nCurrentLayoutButton;
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int m_nPosXY[MAX_MODULE][4];
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enum
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{
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X_COORDINATE,
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Y_COORDINATE,
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X_COORDINATE_ORG,
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Y_COORDINATE_ORG,
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};
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};
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_)
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