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310 lines
6.9 KiB
Plaintext
310 lines
6.9 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="Utility" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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CFG=Utility - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "Utility.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "Utility.mak" CFG="Utility - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "Utility - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName "/MitLib/Utility?PVCS Version Manager?K:\Wafer Mark\Gary\MITLIB BACKUP\ArchivesPVCS?"
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# PROP Scc_LocalPath "."
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 2
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\MitLibObj.vs6\UtilityDll\Debug"
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# PROP Intermediate_Dir "..\..\MitLibObj.vs6\UtilityDll\Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UTILITY_EXPORTS" /Yu"stdafx.h" /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "BUILD_UTILITYDLL" /D "_WINDLL" /D "_AFXDLL" /FR /YX"stdafx.h" /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" /d "VERSION_CONTROL"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo /o"..\..\MitLibObj.vs6\UtilityDll\Debug/UtilityD.bsc"
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 vfw32.lib /nologo /dll /debug /machine:I386 /out:"..\..\MitLibObj.vs6\UtilityDll\Debug/UtilityD.dll" /pdbtype:sept
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Cmds=copy ..\..\MitLibObj.vs6\UtilityDll\Debug\UtilityD.dll ..\Dll copy ..\..\MitLibObj.vs6\UtilityDll\Debug\UtilityD.lib ..\Lib copy ..\..\MitLibObj.vs6\UtilityDll\Debug\UtilityD.dll D:\Machine\Application\
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# End Special Build Tool
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# Name "Utility - Win32 Debug"
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# Begin Source File
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SOURCE=.\AniButton.cpp
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# End Source File
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SOURCE=.\AVICtrl.cpp
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# End Source File
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SOURCE=.\BtnST.cpp
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SOURCE=.\CeXDib.cpp
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# End Source File
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SOURCE=.\DatabaseUtility.cpp
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SOURCE=.\DateTime.cpp
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SOURCE=.\DbData.cpp
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SOURCE=.\dbg.cpp
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SOURCE=.\EVT.CPP
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SOURCE=.\HighPerformanceSleep.cpp
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SOURCE=.\HighResPerformanceCounter.cpp
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SOURCE=.\IniFile.cpp
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SOURCE=.\MessageBox.cpp
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SOURCE=.\MultiLanguage.cpp
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SOURCE=.\MyIntArray.cpp
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SOURCE=.\PromptExceptionMessage.cpp
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SOURCE=.\ShadeButtonST.cpp
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SOURCE=.\SharedMemory.cpp
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SOURCE=.\SortClass.cpp
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SOURCE=.\ThreePoint.cpp
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SOURCE=.\Trigger.cpp
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SOURCE=.\Utility.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\AniButton.h
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SOURCE=.\AVICtrl.h
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# End Source File
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SOURCE=.\BtnST.h
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SOURCE=.\CeXDib.h
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SOURCE=.\ConcurrentQueue.h
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SOURCE=.\DatabaseUtility.h
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SOURCE=.\DateTime.h
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SOURCE=.\MyIntArray.h
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SOURCE=.\PromptExceptionMessage.h
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SOURCE=.\ShadeButtonST.h
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SOURCE=.\SortClass.h
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SOURCE=.\Thread.h
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# End Source File
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SOURCE=.\Utility.h
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SOURCE=.\RES\no.ico
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# End Source File
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SOURCE=.\Utility.rc
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SOURCE=.\utilityresource.h
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