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101 lines
2.3 KiB
C++
101 lines
2.3 KiB
C++
// TimeEquipSubState.h: interface for the CTimeEquipSubState class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_TIMEEQUIPSUBSTATE_H__6773B056_566C_4379_A8AF_7D784B1B181E__INCLUDED_)
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#define AFX_TIMEEQUIPSUBSTATE_H__6773B056_566C_4379_A8AF_7D784B1B181E__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifdef BUILD_MCCTRDLL
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#define MCCTRDLLCLASS __declspec(dllexport)
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#else
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#define MCCTRDLLCLASS __declspec(dllimport)
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#endif
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#include "dbini.h"
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class MCCTRDLLCLASS CTimeEquipSubState
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{
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public:
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// default constructor
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CTimeEquipSubState(CString csSectionName = "", CString csKeyName = "",
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CString csFileName = RUNTIME_INI);
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// default destructor
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virtual ~CTimeEquipSubState();
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// Start timer
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void Start();
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// Stop timer
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void Stop();
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// Reset timer to 0
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void Reset();
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// Get timer time
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LONGLONG GetTime();
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// set timer time
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void SetTime(LONGLONG);
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// Add timer time
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void AddTime(LONGLONG lTimeSpan);
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// check if timer has been started
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bool IsTimerStarted();
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// record debugging info to file
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void WriteTimeSpanToFile();
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// copy current time span to previous time span
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void CopyCurTimeSpanToPrev();
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// check time span has changed
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bool IsTimeSpanChanged();
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// Set Section Name
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bool SetSectionName(const char *ccSectionName);
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// Set KeyName
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bool SetKeyName(const char *ccKeyName);
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// Get Start Time
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LONGLONG GetStartTime();
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enum
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{
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RESET_TIMER,
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START_TIMER,
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STOP_TIMER,
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};
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private:
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// flag to detemine whether the timer has started
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bool m_bTimerStarted;
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// attribute to store start time
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LONGLONG m_lStartTime;
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// attribute to store timer time span
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// time span = startTime - stop time
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LONGLONG m_lTimeSpan;
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// previous time span
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LONGLONG m_lPrevTimeSpan;
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// Section name of the debug info file
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char m_csSectionName[100];
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// Key name of the debug info file
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char m_csKeyName[100];
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// File name of the debug info file
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char m_csFileName[100];
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};
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#endif // !defined(AFX_TIMEEQUIPSUBSTATE_H__6773B056_566C_4379_A8AF_7D784B1B181E__INCLUDED_)
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