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80 lines
2.9 KiB
C++
80 lines
2.9 KiB
C++
#ifndef _MotionControllerFACTORY_H_
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#define _MotionControllerFACTORY_H_
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class CMotionControllerBase;
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class CMtrProfile;
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#ifdef BUILD_IODLL
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#define IODLLCLASS __declspec(dllexport)
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#else
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#define IODLLCLASS __declspec(dllimport)
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#endif
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class IODLLCLASS CAbstractMotionControllerFactory
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{
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private:
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int m_cardType;
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char *m_cardName;
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public:
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CAbstractMotionControllerFactory(int cardType, char* m_cardName);
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virtual ~CAbstractMotionControllerFactory();
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virtual CMotionControllerBase *CreateMotionController(int index) = 0;
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int GetCardType();
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char * GetCardName();
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};
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/**
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* @class CMotionControllerFactory
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*
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* @brief The CMotionControllerFactory is used to create all MotionControllers.
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*
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*/
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class IODLLCLASS CMotionControllerFactory
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{
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private:
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CMotionControllerFactory(void);
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public:
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virtual ~CMotionControllerFactory(void);
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static CMotionControllerFactory &Instance();
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void AddFactory(CAbstractMotionControllerFactory *pFactory);
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void RemoveFactory(CAbstractMotionControllerFactory *pFactory);
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CMotionControllerBase *CreateMotionController(int index, const char* cardName);
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CMotionControllerBase *CreateMotionController(int index, int cardType);
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int GetCardType(const char* cardName);
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};
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/**
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* @def REGISTER_MOTIONCONTROLLER_FACTORY(mType, name, MotionController_class)
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*
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* @brief A macro that defines MotionController factory.
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*
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* The factories are registered to the CMotionControllerFactory which uses them to create MotionControllers.
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* To define a new type of MotionController it needs to derive from CMotionControllerBase and be registered.
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*
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* Example usage:
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*
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* \code{.cpp}
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* REGISTER_MOTIONCONTROLLER_FACTORY(PCI_8164_ADLINK, "8164", CMotionController_8164)
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* \endcode
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*
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* @param mType The MotionController type.
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* @param MotionController_class The class of the MotionController that the factory creates.
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*/
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#define REGISTER_MOTIONCONTROLLER_FACTORY(mType, name, MotionController_class) \
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class Factory ## MotionController_class : public CAbstractMotionControllerFactory \
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{ \
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public: \
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Factory ## MotionController_class() : CAbstractMotionControllerFactory(mType, name){} \
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CMotionControllerBase *CreateMotionController(int index) \
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{ \
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CMotionControllerBase *ptr = new MotionController_class(index); \
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ptr->SetCardInfo(mType, name); \
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return ptr; \
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} \
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}; \
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static Factory ## MotionController_class StaticFactory ## MotionController_class; \
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CAbstractMotionControllerFactory* GetFactory ## MotionController_class() { return &StaticFactory ## MotionController_class; }
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#endif // _MotionControllerFACTORY_H_
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