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65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#if !defined(AFX_ANIBUTTON_H__6B8886C4_D6D9_11D3_8118_0050DA6BF740__INCLUDED_)
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#define AFX_ANIBUTTON_H__6B8886C4_D6D9_11D3_8118_0050DA6BF740__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// AniButton.h : header file
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//
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#include <afxcmn.h>
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#ifdef BUILD_UTILITYDLL
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#define UTILITYDLL __declspec(dllexport)
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#else
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#define UTILITYDLL __declspec(dllimport)
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CAniButton window
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class UTILITYDLL CAniButton : public CButton
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{
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// Construction
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public:
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CAniButton();
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BOOL Open(LPCTSTR lpszFileName);
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BOOL Open(UINT nID);
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void Play();
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void Stop();
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void Close();
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private:
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BOOL m_bRedrawFlag;
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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// {{AFX_VIRTUAL(CAniButton)
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public:
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// }}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~CAniButton();
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// Generated message map functions
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protected:
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CAnimateCtrl m_ctlAnimate;
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// {{AFX_MSG(CAniButton)
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afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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// }}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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/////////////////////////////////////////////////////////////////////////////
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// {{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_ANIBUTTON_H__6B8886C4_D6D9_11D3_8118_0050DA6BF740__INCLUDED_)
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