// VisionNW.h: interface for the CVisionNW class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_VISION_H__2BD08341_32C8_11D7_A913_00902775C68D__INCLUDED_) #define AFX_VISION_H__2BD08341_32C8_11D7_A913_00902775C68D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "MySocket.h" #ifdef _DLLCLASS #undef _DLLCLASS #endif #define _DLLCLASS __declspec(dllexport) #define MAXSOCKBUF 4096 #define SERVER TRUE #define CLIENT FALSE class _DLLCLASS CVisionNW { public: void ResetReceiveBuffer(); CVisionNW(); virtual ~CVisionNW(); void OnClose(int nErrorCode); void OnReceive(int nErrorCode); void OnSend(int nErrorCode); void OnConnect(int nErrorCode); void OnAccept(int nErrorCode); bool m_bTraceData; protected: BOOL Send(CString csMsg); BOOL IsConnectedToServer(void); BOOL IsServerActive(void); BOOL IsClientConnected(void); void Disconnect(void); BOOL Connect(int nPort, CString csServerName, BOOL bServer = TRUE); virtual void ReceiveComm(const char *cpcBuffer, int nSize); void ProcessMessage(void); char m_RcvBuff[MAXSOCKBUF]; bool m_bDataComplete; int m_nBufferPtr; private: CString m_csServerName; BOOL m_bServerActive; BOOL m_bConnectedToServer; BOOL m_bClientConnected; CMySocket m_sListenSocket; CMySocket m_sConnectSocket; BOOL m_bConnectionType; int m_nPort; }; #endif // !defined(AFX_VISION_H__2BD08341_32C8_11D7_A913_00902775C68D__INCLUDED_)