// Start =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // General information section. // =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- // $Author:yongkiang$ User who last changed the file // $Date:1/2/2013 12:17:42 PM$ Date and time of last check in // $Revision:1.0$ Visual SourceSafe version number // $Workfile:: RUNTASK.H $ Filename // End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- #if !defined __RUNTASK_H__ #define __RUNTASK_H__ #ifdef BUILD_MCCTRDLL #define MCCTRDLLCLASS __declspec(dllexport) #else #define MCCTRDLLCLASS __declspec(dllimport) #endif class MCCTRDLLCLASS CRunTask { public: DWORD GetThreadPriority(); BOOL SetThreadPriority(int nPriority); BOOL IsTerminate(void); CRunTask(); virtual ~CRunTask(); // Operations virtual bool InitInstance(); virtual UINT RunThread() = 0; // Run Thread Control bool Begin(); bool Resume(); bool Suspend(); bool DeleteThread(); void SetThreadName(const char* threadName); static void SetThreadName(DWORD dwThreadID, const char* threadName); private: // gary 04jun03 CWinThread *m_pThread; bool m_bSuspend; bool m_bTerminate; // gary 04jun03 }; #endif // !defined __RUNTASK_H__