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mitlib.pub/MITLIB/GuiDLL/MaintenanceModulePage.h

164 lines
5.0 KiB
C

// Start =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// General information section.
// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
// $Author:yongkiang$ User who last changed the file
// $Date:1/2/2013 12:16:35 PM$ Date and time of last check in
// $Revision:1.0$ Visual SourceSafe version number
// $Workfile:: MaintenanceModulePage.h $ Filename
// End =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
//{{AFX_INCLUDES()
#include "structure.h"
#include "MyPropertyPage.h"
#include "ShadeCheckButtonST.h"
//}}AFX_INCLUDES
#if !defined(AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_)
#define AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifdef BUILD_GUIDLL
#define DLLCLASS __declspec(dllexport)
#else
#define DLLCLASS __declspec(dllimport)
#endif
// MaintenanceModulePage.h : header file
//
////////////////////////////////////////////////////////////////////////////
// CMaintenanceModulePage dialog
class DLLCLASS CMaintenanceModulePage : public CMyPropertyPage//public CPropertyPage
{
DECLARE_DYNCREATE(CMaintenanceModulePage)
// Construction
public:
int GetCurrentModuleButtonID();
void AddDisableModules(CString csModuleName);
virtual void CustomMaintenanceModulePageSettings();
BOOL IsSetup(void);
void SetModule(stModule *Module, int nNoOfModule);
UINT m_nCurrentModule;
CMaintenanceModulePage();
~CMaintenanceModulePage();
// Dialog Data
//{{AFX_DATA(CMaintenanceModulePage)
enum { IDD = IDD_MAINTENANCE_MODULE_PAGE };
CButton m_btnCheckLayout;
CShadeCheckButtonST m_module9Btn;
CShadeCheckButtonST m_module8Btn;
CShadeCheckButtonST m_module7Btn;
CShadeCheckButtonST m_module6Btn;
CShadeCheckButtonST m_module5Btn;
CShadeCheckButtonST m_module4Btn;
CShadeCheckButtonST m_module3Btn;
CShadeCheckButtonST m_module20Btn;
CShadeCheckButtonST m_module2Btn;
CShadeCheckButtonST m_module19Btn;
CShadeCheckButtonST m_module18Btn;
CShadeCheckButtonST m_module17Btn;
CShadeCheckButtonST m_module16Btn;
CShadeCheckButtonST m_module15Btn;
CShadeCheckButtonST m_module14Btn;
CShadeCheckButtonST m_module13Btn;
CShadeCheckButtonST m_module12Btn;
CShadeCheckButtonST m_module11Btn;
CShadeCheckButtonST m_module10Btn;
CShadeCheckButtonST m_module1Btn;
CShadeCheckButtonST m_module21Btn;
CShadeCheckButtonST m_module22Btn;
CShadeCheckButtonST m_module23Btn;
CShadeCheckButtonST m_module24Btn;
CShadeCheckButtonST m_module25Btn;
CShadeCheckButtonST m_module26Btn;
CShadeCheckButtonST m_module27Btn;
CShadeCheckButtonST m_module28Btn;
CShadeCheckButtonST m_module29Btn;
CShadeCheckButtonST m_module30Btn;
CShadeCheckButtonST m_module31Btn;
CShadeCheckButtonST m_module32Btn;
//}}AFX_DATA
// Overrides
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(CMaintenanceModulePage)
public:
virtual BOOL OnSetActive();
virtual BOOL PreTranslateMessage(MSG* pMsg);
virtual BOOL OnKillActive();
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CMaintenanceModulePage)
virtual BOOL OnInitDialog();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnModuleButtonLayout();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
afx_msg void OnModuleButtonClick(UINT nID);
DECLARE_MESSAGE_MAP()
private:
// Gary 10Jul12, user defineable module button layout
// method to load user define position of each individual module button.
void LoadUserDefineableLayout();
// method to save user define position of each individual module button.
void SaveUserDefineableLayout();
// method to store the original module button layout
void LoadOriginalLayout();
// method to position each individual module button.
void DoButtonLayout(int nType);
void DisplayIn2ndLang();
void ResetAllButtons();
void InitIconButtons();
void RefreshRunViewTitleText();
void SetModuleText();
// CFont m_fontLogo;
int m_nNoOfModule;
stModule m_stModule[MAX_MODULE];
BOOL m_bSetupBefore;
// Gary 8Feb10, UI buttons mapping to modules.
int m_nModuleButtons[MAX_MODULE];
CStringArray m_csaDisableModuleNames;
int m_nCurrentDisplayLanguage;
// Gary 10Jul12, user defineable module button layout
CShadeCheckButtonST * m_buttonArray[MAX_MODULE];
bool m_bDoingLayout[MAX_MODULE];
int m_nCurrentLayoutButton;
int m_nPosXY[MAX_MODULE][4];
enum
{
X_COORDINATE,
Y_COORDINATE,
X_COORDINATE_ORG,
Y_COORDINATE_ORG,
};
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINTENANCEMODULEPAGE_H__7DE871B6_7366_11D6_A7FD_005004C029CA__INCLUDED_)