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// ManufacturingTime.h: interface for the CManufacturingTime class.
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//
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//////////////////////////////////////////////////////////////////////
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#if !defined(AFX_MANUFACTURINGTIME_H__990CD20C_469D_4250_9695_5FA8A0A1D278__INCLUDED_)
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#define AFX_MANUFACTURINGTIME_H__990CD20C_469D_4250_9695_5FA8A0A1D278__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#include "ProductiveTime.h"
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#include "StandbyTime.h"
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/*
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#ifdef BUILD_MCCTRDLL
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#define MCCTRDLLCLASS __declspec(dllexport)
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#else
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#define MCCTRDLLCLASS __declspec(dllimport)
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#endif
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class MCCTRDLLCLASS CManufacturingTime*/
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class CManufacturingTime
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{
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public:
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// default constructor
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CManufacturingTime();
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// default destructor
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virtual ~CManufacturingTime();
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// read all equipment substate time span from file
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void ReadTimeSpanFromFile();
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// save equipment substate time periodically to file
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void SaveTimeInfo();
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// set ProductiveTime and StandbyTime equipment state
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void SetEquipState(int iEvt, int iState);
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// get total ProductiveTime and StandbyTime equipment state time
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LONGLONG GetTotalTime();
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// get productive time in counts
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LONGLONG GetProductiveTime();
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// get standby time in counts
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LONGLONG GetStandbyTime();
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// get equipment substate time
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LONGLONG GetEquipSubStateTime(int iEvt);
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// check is equipment Substate timer started
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virtual bool IsTimerStarted(int iEvt);
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private:
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CProductiveTime m_productiveTime; // productive time
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CStandbyTime m_standbyTime; // standby time
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};
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#endif // !defined(AFX_MANUFACTURINGTIME_H__990CD20C_469D_4250_9695_5FA8A0A1D278__INCLUDED_)
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