// StandbyTime.h: interface for the CStandbyTime class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_STANDBYTIME_H__5D3F13DE_32ED_4540_A0A0_EA500A392724__INCLUDED_)
#define AFX_STANDBYTIME_H__5D3F13DE_32ED_4540_A0A0_EA500A392724__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "EquipState.h"

/*
   #ifdef   BUILD_MCCTRDLL
   #define      MCCTRDLLCLASS   __declspec(dllexport)
   #else
   #define      MCCTRDLLCLASS   __declspec(dllimport)
   #endif

   class MCCTRDLLCLASS CStandbyTime  : public CEquipState*/
class CStandbyTime : public CEquipState
{
public:
//  default constructor
    CStandbyTime();

//  default destructor
    virtual ~CStandbyTime();

//  set all standby time equipment state
    void SetEquipState(int iEvt, int iState);

//  get total standby time equipment time
    LONGLONG GetTotalTime();

    enum
    {
        NO_OPERATOR,
        NO_PRODUCT,
        NO_SUPPORT_TOOL,
        STOP_MACHINE,
        MAX_STANBY_EQUIP_STATE
    };
};

#endif // !defined(AFX_STANDBYTIME_H__5D3F13DE_32ED_4540_A0A0_EA500A392724__INCLUDED_)
