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50 lines
1.0 KiB
C++

#pragma once
// AniButton.h : header file
//
#include <afxcmn.h>
#include "DllDefines.h"
/////////////////////////////////////////////////////////////////////////////
// CAniButton window
class UTILITYDLL CAniButton : public CButton
{
// Construction
public:
CAniButton();
BOOL Open(LPCTSTR lpszFileName);
BOOL Open(UINT nID);
void Play();
void Stop();
void Close();
private:
BOOL m_bRedrawFlag;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
// {{AFX_VIRTUAL(CAniButton)
public:
// }}AFX_VIRTUAL
// Implementation
public:
virtual ~CAniButton();
// Generated message map functions
protected:
CAnimateCtrl m_ctlAnimate;
// {{AFX_MSG(CAniButton)
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
// }}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////