// Die.h: interface for the CDie class. // ////////////////////////////////////////////////////////////////////// #pragma once #include "DllDefines.h" class MCCTRDLLCLASS CDie { public: // default constructor CDie(); // default destructor virtual ~CDie(); private: // Attributes bool m_bExist{ false }; // true = die present double m_dSizeX{ 0. }; // die size x in mm double m_dSizeY{ 0. }; // die size y in mm double m_dGrapX{ 0. }; // die grap x in mm double m_dGrapY{ 0. }; // die grap y in mm int m_iResult{ 0 }; // store result of die char m_cBinCode{ ' ' }; // store bin code of die public: // set die present status void SetExist(bool bExist); // check die present bool IsExist() const; // set bin code of die void SetBinCode(char cBinCode); // get the bin code of die char GetBinCode() const; // set die size x in mm. Returns true if successful bool SetSizeX(double dSizeX); // get die size x in mm double GetSizeX() const; // set die size y in mm. Returns true if successful bool SetSizeY(double dSizeY); // get die size y in mm double GetSizeY() const; // set die grap x in mm. Returns true if successful bool SetGrapX(double dGrapX); // get die grap x in mm double GetGrapX() const; // set die grap y in mm. Returns true if successful bool SetGrapY(double dGrapY); // get die grap y in mm double GetGrapY() const; // set the result of die void SetResult(int iResult); // get the result of die int GetResult() const; };