// UnscheduledDowntime.h: interface for the CUnscheduledDowntime class. // ////////////////////////////////////////////////////////////////////// #pragma once #include "EquipState.h" class CUnscheduledDowntime : public CEquipState { public: // default constructor CUnscheduledDowntime(); // default destructor virtual ~CUnscheduledDowntime(); // set all unscheduled downtime equipment state void SetEquipState(int iEvt, int iState); // get total unscheduled downtime equipment time LONGLONG GetTotalTime(); enum { UNSCHEDULED_MAINT_DELAY, JAM, UNSCHEDULED_CHANGE_OF_CONSUMABLES_CHEMICALS, OUT_OF_SPEC_INPUT, UNSCHEDULED_FACILITIES_RELATED, MAX_UNSCHEDULED_EQUIP_STATE, }; };