// StandbyTime.h: interface for the CStandbyTime class. // ////////////////////////////////////////////////////////////////////// #pragma once #include "EquipState.h" /* #ifdef BUILD_MCCTRDLL #define MCCTRDLLCLASS __declspec(dllexport) #else #define MCCTRDLLCLASS __declspec(dllimport) #endif class MCCTRDLLCLASS CStandbyTime : public CEquipState*/ class CStandbyTime : public CEquipState { public: // default constructor CStandbyTime(); // default destructor virtual ~CStandbyTime(); // set all standby time equipment state void SetEquipState(int iEvt, int iState); // get total standby time equipment time LONGLONG GetTotalTime(); enum { NO_OPERATOR, NO_PRODUCT, NO_SUPPORT_TOOL, STOP_MACHINE, MAX_STANBY_EQUIP_STATE }; };