#pragma once #include "windef.h" // common evt def #define STOP_FLAG "Stop Flag" #define EOL_FLAG "EOL Flag" #define SYS_JOG_MODE "System in Jog Mode" #define ON 1 #define OFF 0 #define ACTIVATE 1 #define DEACTIVATE 0 #define OPEN 0 #define CLOSE 1 #define HIGH 1 #define LOW 0 const COLORREF WHITE = RGB(255, 255, 255); const COLORREF BLACK = RGB(1, 1, 1); const COLORREF BROWN = RGB(128, 0, 0); const COLORREF PINK = RGB(255, 0, 255); const COLORREF BLUE = RGB(0, 0, 255); const COLORREF DARKBLUE = RGB(0, 0, 128); const COLORREF LTBLUE = RGB(40, 78, 255); const COLORREF LIGHTBLUE = RGB(200, 251, 252); const COLORREF CLOUDBLUE = RGB(172, 224, 250); const COLORREF DIRTYBLUE = RGB(0, 22, 128); const COLORREF GRAY = RGB(128, 128, 128); const COLORREF LIGHTGRAY = RGB(192, 192, 192); const COLORREF DARKGRAY = RGB(128, 128, 128); const COLORREF MIDGRAY = RGB(176, 176, 176); const COLORREF LTGRAY = RGB(210, 220, 220); const COLORREF GREEN = RGB(0, 255, 0); const COLORREF LIGHTGREEN = RGB(128, 255, 128); const COLORREF DARKGREEN = RGB(0, 128, 0); const COLORREF DIRTYGREEN = RGB(0, 200, 0); const COLORREF YELLOW = RGB(255, 255, 0); const COLORREF LIGHTYELLOW = RGB(0xFF, 0xFF, 0xE0); const COLORREF DARKYELLOW = RGB(128, 128, 0); const COLORREF RED = RGB(200, 0, 0); const COLORREF DARKRED = RGB(128, 0, 0); const COLORREF LTRED = RGB(255, 115, 115); const COLORREF CYAN = RGB(0, 255, 255); const COLORREF LTCYAN = RGB(200, 255, 255); const COLORREF DARKCYAN = RGB(0, 128, 128); const COLORREF MAGENTA = RGB(255, 0, 255); const COLORREF LTMAGENTA = RGB(255, 128, 255); const COLORREF DARKMAGENTA = RGB(128, 0, 128); const COLORREF PURPLE = RGB(138, 19, 126); const COLORREF LTPURPLE = RGB(231, 78, 216); // SecsGem Text Color const COLORREF RED_TEXT_COLOR = RGB(255, 0, 0); const COLORREF GREEN_TEXT_COLOR = RGB(0, 150, 0); #define VK_A 0x41 #define VK_B 0x42 #define VK_C 0x43 #define VK_D 0x44 #define VK_E 0x45 #define VK_F 0x46 #define VK_G 0x47 #define VK_H 0x48 #define VK_I 0x49 #define VK_J 0x4A #define VK_K 0x4B #define VK_L 0x4C #define VK_M 0x4D #define VK_N 0x4E #define VK_O 0x4F #define VK_P 0x50 #define VK_Q 0x51 #define VK_R 0x52 #define VK_S 0x53 #define VK_T 0x54 #define VK_U 0x55 #define VK_V 0x56 #define VK_W 0x57 #define VK_X 0x58 #define VK_Y 0x59 #define VK_Z 0x5A // security level enum LOGIN_USER { LOGIN_OPERATOR, LOGIN_TECHNICIAN, LOGIN_ENGINEER, LOGIN_SUPERUSER, LOGIN_MAX_USER_LEVEL, }; // individual module's state enum RunState { RS_BEGIN, RS_INITIALIZING, RS_INITIALIZED, RS_RUNNING, RS_STOP, RS_JAM, RS_END, }; // whole machine's state enum { MC_BEGIN, MC_INITIALIZING, MC_INITIALIZED, MC_RUNNING, MC_STOP_INIT, MC_STOP_RUN, MC_INIT_ERR, MC_RUN_JAM, MC_WARNING, MC_MAINTENANCE, NUM_MC_STATE, MC_STOPPING, // intermidiate state }; const std::string MachineStateString[NUM_MC_STATE] = { "MC_BEGIN", "MC_INITIALIZING", "MC_INITIALIZED", "MC_RUNNING", "MC_STOP_INIT", "MC_STOP_RUN", "MC_INIT_ERR", "MC_RUN_JAM", "MC_WARNING", "MC_MAINTENANCE", }; // Maximum Tower Lights - limit to 100 initially enum TLIGHTS_CUSTOM { CUSTOM_LIGHT_000 = 0, CUSTOM_LIGHT_001, CUSTOM_LIGHT_002, CUSTOM_LIGHT_003, CUSTOM_LIGHT_004, CUSTOM_LIGHT_005, CUSTOM_LIGHT_006, CUSTOM_LIGHT_007, CUSTOM_LIGHT_008, CUSTOM_LIGHT_009, CUSTOM_LIGHT_MAX = 20, // change from 100 to 20. unneccessary to allocate so much }; enum COMMON_SWITCH { SWITCH_START, SWITCH_STOP, SWITCH_RESET, SWITCH_DOOR, SWITCH_ESTOP, SWITCH_VACUUM, SWITCH_AIR, SWITCH_CURTAIN, SWITCH_ENGINEERING, // gary 24Jul09, add 10 customized switch SWITCH_CUSTOM1, SWITCH_CUSTOM2, SWITCH_CUSTOM3, SWITCH_CUSTOM4, SWITCH_CUSTOM5, SWITCH_CUSTOM6, SWITCH_CUSTOM7, SWITCH_CUSTOM8, SWITCH_CUSTOM9, SWITCH_CUSTOM10, SWITCH_SYSTEM, SWITCH_DOOR_LOCK, }; enum COMMON_SYSTEM_OUTPUT { OUTPUT_SYSTEM_DOOR, OUTPUT_CURTAIN_SENSOR_RESET, }; enum COMMON_INDICATOR { INDICATOR_START_BUTTON, INDICATOR_STOP_BUTTON, INDICATOR_RESET_BUTTON, INDICATOR_BUZZER, INDICATOR_RED, INDICATOR_AMBER, INDICATOR_GREEN, }; enum EMS_INPUT { EMS_STATUS, }; enum EMS_OUTPUT { EMS_COUNT, }; // Follow the same order as in Resource.h enum MainToolbarButton { MainJobsButton, MainMaintenanceButton, MainRecipesButton, MainSetupButton, MainDatalogButton, MainAlarmButton, MainHelpButton, MainMaxButton, RunStart, RunStop, RunReset, }; // report type used in Datalog Printing enum REPORT_TYPE { LOT_REPORT, MSG_REPORT, PKG_REPORT, }; const std::string MainToolbarButtonName[MainMaxButton] = { "Jobs", "Maintenance", "Recipes", "Setup", "Datalog", "Alarm", "Help", }; static const char *MAINT_COM_SETTINGS = "Maintenance Com Settings"; static const char *MAINT_COM_BAUD_RATE = "Baud Rate"; static const char *MAINT_COM_DATA_BITS = "Data Bits"; static const char *MAINT_COM_PARITY = "Parity"; static const char *MAINT_STOP_BITS = "Stop Bits"; static const char *MAINT_FLOW_CTRL = "Flow Control"; static const char *MAINT_COM_PORT = "Com port"; static const char *MAINT_SEND_MSG = "Send Msg"; static const char *MAINT_ACK_MSG = "Ack Msg"; static const char *MAINT_SOCKET_SETTINGS = "Maintenance Socket Settings"; static const char *MAINT_IP_ADDRESS = "IP Address"; static const char *MAINT_PORT_NUM = "Port No"; #define ITEMHEIGHT 25 /////////////////////////////////////////////////////////// // Light and Buzzer Config #define LightState(state) (state == LIGHT_BLINK ? m_bBlink : \ (state == int(LIGHT_ON) ? ON : OFF)) #define LIGHT_ON 1 #define LIGHT_OFF 0 #define LIGHT_BLINK 2 #define LIGHT_RED 0 #define LIGHT_AMBER 1 #define LIGHT_GREEN 2 #define LIGHT_BUZZER 3 // phyu add in 17June2013 enum E10_STATUS { E10_PRODUCTIVE, E10_STANDBY, E10_ENGINEERING, E10_SCHEDULED_DOWN, E10_UNSCHEDULED_DOWN, E10_NONSCHEDULED, E10_MAX_STATUS, }; // phyu add in 17June2013 enum MAINMODE { NOMATERIAL_MODE, PRODUCTION_MODE, ENGINEERING_MODE, SCHEDULED_MODE, NON_SCHEDULED_MODE, MAINMODE_MAX, }; #define HANDLER_WIN_NAME "Prj" enum WPARAM_GUI_TO_HANDLER { GUI_TO_HANDLER_CONNECT_SEC_GEM, MAIN_MODE_SELECT, INIT_PARAMETERS_MSG, };