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#pragma once
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class CMotorBase;
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class CMtrProfile;
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class CMotionControllerBase;
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#include "DllDefines.h"
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class IODLLCLASS CAbstractMotorFactory
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{
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private:
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int m_cardType;
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public:
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CAbstractMotorFactory(int index);
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virtual ~CAbstractMotorFactory();
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virtual CMotorBase* CreateMotor(const CMtrProfile& MtrProfile, double* dpPos, CMotionControllerBase* pBaseController) = 0;
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};
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/**
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* @class CMotorFactory
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*
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* @brief The CMotorFactory is used to create all motors.
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*
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*/
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class IODLLCLASS CMotorFactory
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{
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private:
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CMotorFactory(void);
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public:
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virtual ~CMotorFactory(void);
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static CMotorFactory& Instance();
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void AddFactory(int index, CAbstractMotorFactory* pFactory);
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void RemoveFactory(int cardType);
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CMotorBase* CreateMotor(const CMtrProfile& MtrProfile, double* dpPos, CMotionControllerBase* pBaseController);
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};
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/**
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* @def REGISTER_MOTOR_FACTORY(id, motor_class)
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*
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* @brief A macro that defines motor factory.
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*
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* The factories are registered to the CMotorFactory which uses them to create motors.
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* To define a new type of motor it needs to derive from CMotorBase and be registered.
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*
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* Example usage:
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*
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* \code{.cpp}
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* REGISTER_MOTOR_FACTORY(PCI_8164_ADLINK, CMotor_8164)
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* \endcode
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*
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* @param mType The motor type.
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* @param motor_class The class of the motor that the factory creates.
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*/
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#define REGISTER_MOTOR_FACTORY(mType, motor_class) \
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class Factory##motor_class : public CAbstractMotorFactory \
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{ \
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public: \
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Factory##motor_class() : CAbstractMotorFactory(mType) \
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{ \
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} \
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CMotorBase* CreateMotor(const CMtrProfile& MtrProfile, double* dpPos, CMotionControllerBase* pBaseController) \
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{ \
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return new motor_class(MtrProfile, dpPos, pBaseController); \
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} \
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}; \
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static Factory##motor_class StaticFactory##motor_class;
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