// StandbyTime.h: interface for the CStandbyTime class.
//
//////////////////////////////////////////////////////////////////////

#pragma once

#include "EquipState.h"

/*
   #ifdef   BUILD_MCCTRDLL
   #define      MCCTRDLLCLASS   __declspec(dllexport)
   #else
   #define      MCCTRDLLCLASS   __declspec(dllimport)
   #endif

   class MCCTRDLLCLASS CStandbyTime  : public CEquipState*/
class CStandbyTime : public CEquipState
{
public:
    //  default constructor
    CStandbyTime();

    //  default destructor
    virtual ~CStandbyTime();

    //  set all standby time equipment state
    void SetEquipState(int iEvt, int iState);

    //  get total standby time equipment time
    LONGLONG GetTotalTime();

    enum
    {
        NO_OPERATOR,
        NO_PRODUCT,
        NO_SUPPORT_TOOL,
        STOP_MACHINE,
        MAX_STANBY_EQUIP_STATE
    };
};
