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@ -9884,7 +9884,7 @@ Statement rules:
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* [ES.77: Minimize the use of `break` and `continue` in loops](#Res-continue)
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* [ES.78: Always end a non-empty `case` with a `break`](#Res-break)
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* [ES.79: Use `default` to handle common cases (only)](#Res-default)
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* [ES.84: Don't (try to) declare a local variable with no name](#Res-noname)
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* [ES.84: Don't try to declare a local variable with no name](#Res-noname)
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* [ES.85: Make empty statements visible](#Res-empty)
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* [ES.86: Avoid modifying loop control variables inside the body of raw for-loops](#Res-loop-counter)
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* [ES.87: Don't add redundant `==` or `!=` to conditions](#Res-if)
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@ -12789,13 +12789,12 @@ Flag `switch`-statements over an enumeration that don't handle all enumerators a
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This may yield too many false positives in some code bases; if so, flag only `switch`es that handle most but not all cases
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(that was the strategy of the very first C++ compiler).
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### <a name="Res-noname"></a>ES.84: Don't (try to) declare a local variable with no name
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### <a name="Res-noname"></a>ES.84: Don't try to declare a local variable with no name
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##### Reason
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There is no such thing.
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What looks to a human like a variable without a name is to the compiler a statement consisting of a temporary that immediately goes out of scope.
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To avoid unpleasant surprises.
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##### Example, bad
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@ -12808,7 +12807,6 @@ To avoid unpleasant surprises.
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This declares an unnamed `lock` object that immediately goes out of scope at the point of the semicolon.
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This is not an uncommon mistake.
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In particular, this particular example can lead to hard-to find race conditions.
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There are exceedingly clever uses of this "idiom", but they are far rarer than the mistakes.
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##### Note
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@ -12816,7 +12814,7 @@ Unnamed function arguments are fine.
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##### Enforcement
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Flag statements that are just a temporary
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Flag statements that are just a temporary.
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### <a name="Res-empty"></a>ES.85: Make empty statements visible
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