@ -2329,7 +2329,7 @@ In fact, C++98's standard library already used this convenient feature, because
For example, given a `set<string> myset`, consider:
// C++98
result = myset.insert( “Hello” );
result = myset.insert( "Hello" );
if (result.second) do_something_with( result.first ); // workaround
With C++11 we can write this, putting the results directly in existing local variables:
@ -2337,7 +2337,7 @@ With C++11 we can write this, putting the results directly in existing local var
Sometype iter; // default initialize if we haven't already
Someothertype success; // used these variables for some other purpose
tie( iter, success ) = myset.insert( “Hello” ); // normal return value
tie( iter, success ) = myset.insert( "Hello" ); // normal return value
if (success) do_something_with( iter );
**Exception**: For types like `string` and `vector` that carry additional capacity, it can sometimes be useful to treat it as in/out instead by using the "caller-allocated out" pattern, which is to pass an output-only object by reference to non-`const` so that when the callee writes to it the object can reuse any capacity or other resources that it already contains. This technique can dramatically reduce the number of allocations in a loop that repeatedly calls other functions to get string values, by using a single string object for the entire loop.
@ -6156,11 +6156,11 @@ A function that does not manipulate lifetime should take raw pointers or referen